10266-Programming in C# with Microsoft Visual Studio 2010
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- Course Delivery: Virtual Classroom
- Language: English
In this course, lower-intermediate level programmers gain the knowledge and skills they need to develop C# applications for the Microsoft .NET Framework 4.0.
The course highlights the structure of C# 4.0 programs, language syntax, and implementation details. This course is not mapped to any exam.
Upon successful completion of this course, students will be able to:
- Explain the purpose of the .NET Framework, and understand how to use C# and Visual Studio 2010 to
- build .NET Framework applications.
- Understand the syntax of basic C# programming constructs.
- Create and call methods in a C# application.
- Catch, handle and throw exceptions.
- Perform basic file IO operations in a C# application.
- Create and use new types (enumerations, classes, and structures), and understand the differences
- between reference types and value types.
- Control the visibility and lifetime of members in a type.
- Use inheritance to create new reference types.
- Manage the lifetime of objects and control the use of resources.
- Define properties and indexers to encapsulate data, and define operators for this data.
- Decouple an operation from the method that implements an operation, and use these decoupled
- operations to handle asynchronous events.
- Use collections to aggregate data, and use Generics to implement type-safe collection classes,
- structures, interfaces, and methods.
- Implement custom collection classes that support enumeration.
- Query in-memory data by using LINQ.
- Integrate code written by using a dynamic language such as Ruby and Python, or technologies such as
- COM, into a C# application
Module 1: Introducing C# and the .NET Framework
This module explains the .NET Framework, and using C# and Visual Studio 2010 for building .NET Framework applications.
- Introduction to the .NET Framework
- Creating Projects Within Visual Studio 2010
- Writing a C# Application
- Building a Graphical Application
- Documenting an Application
- Running and Debugging Applications by Using Visual Studio 2010
- Building a Simple Console Application
- Building a WPF Application
- Verifying the Application
- Generating Documentation for an Application
- Explain the purpose of the .NET Framework.
- Create Microsoft Visual C# projects by using Visual Studio 2010.
- Explain the structure of a C# application.
- Use the WPF Application template to build a simple graphical application.
- Use XML comments to document an application.
- Use the debugger to step through a program.
This module explains the syntax of basic C# programming constructs.
- Declaring Variables and Assigning Values
- Using Expressions and Operators
- Creating and Using Arrays
- Using Decision Statements
- Using Iteration Statements
- Calculating Square Roots with Improved Accuracy
- Converting Integer Numeric Data to Binary
- Multiplying Matrices
- Declare variables and assign values.
- Create expressions by using operators.
- Create and use arrays.
- Use decision statements.
- Use iteration statements.
This module explains how to create and call methods.
- Defining and Invoking Methods
- Specifying Optional Parameters and Output Parameters
- Calculating the Greatest Common Divisor of Two Integers by Using Euclid's Algorithm
- Calculating the GCD of Three, Four, or Five Integers
- Comparing the Efficiency of Two Algorithms
- Displaying Results Graphically
- Solving Simultaneous Equations (optional)
- Describe how to declare and call methods
- Define and call methods that take optional parameters and output parameters
This module explains how to catch exceptions and handle them. Students will also learn how to throw exceptions.
- Handling Exceptions
- Raising Exceptions
- Making a Method Fail-Safe
- Detecting an Exceptional Condition
- Checking for Numeric Overflow
- Describe how to catch and handle exceptions
- Describe how to create and raise exceptions
This module explains how to perform basic file I/O operations in a C# application.
- Accessing the File System
- Reading and Writing Files by Using Streams
- Building a Simple Editor
- Making the Editor XML Aware
- Describe how to access the file system by using the classes that the .NET Framework provides.
- Describe how to read and write files by using streams.
This module explains how to create and use new types (enumerations, classes, and structures)
- Creating and Using Enumerations
- Creating and Using Classes
- Creating and Using Structs
- Comparing References to Values
- Using Enumerations to Specify Domains
- Using a Struct to Model a Simple Type
- Using a Class to Model a More Complex Type
- Using a Nullable Struct
- Describe how to create and use enumerations.
- Describe how to create and use classes.
- Describe how to create and use structures.
- Explain the differences between reference and value types.
This module explains how to control the visibility and lifetime of members in a type.
- Controlling Visibility of Type Members
- Sharing Methods and Data
- Hiding Data Members
- Using Static Members to Share Data
- Implementing an Extension Method
- Describe how to control the visibility of type members.
- Describe how to share methods and data.
This module explains how to use inheritance to create new reference types
- Using Inheritance to Define New Reference Types
- Defining and Implementing Interfaces
- Defining Abstract Classes
- Defining an Interface
- Implementing an Interface
- Creating an Abstract Class
- Use inheritance to define new reference types.
- Define and implement interfaces.
- Define abstract classes.
This module explains how to manage the lifetime of objects and control the use of resources.
- Introduction to Garbage Collection
- Managing Resources
- Implementing the IDisposable Interface
- Managing Resources Used By an Object
- Describe how garbage collection works in the .NET Framework.
- Manage resources effectively in an application.
This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data.
- Creating and Using Properties
- Creating and Using Indexers
- Overloading Operators
- Defining Properties in an Interface
- Implementing Properties in a Class
- Using Properties Exposed By a Class
- Implementing an Indexer to Access Bits in a Control Register
- Using an Indexer Exposed by a Class
- Defining the Matrix and MatrixNotCompatible Types
- Implementing Operators for the Matrix Type
- Testing the Operators for the Matrix Type
- Explain how properties work and use them to encapsulate data.
- Describe how to use indexers to access data through an array-like syntax.
- Describe how to use operator overloading to define operators for your own types.
This module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events.
- Declaring and Using Delegates
- Using Lambda Expressions
- Handling Events
- Raising and Handling Events
- Using Lambda Expressions to Specify Code
- Describe the purpose of delegates, and explain how to use a delegate to decouple an operation from the implementing method.
- Explain the purpose of lambda expressions, and describe how to use a lambda expression to define an anonymous method.
- Explain the purpose of events, and describe how to use events to report that something significant has happened in a type that other parts of the application need to be aware of.
This module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods.
- Using Collections
- Creating and Using Generic Types
- Defining Generic Interfaces and Understanding Variance
- Using Generic Methods and Delegates
- Optimizing a Method by Caching Data
- Defining a Generic Interface
- Implementing a Generic Interface
- Implementing a Test Harness for the BinaryTree Project
- Implementing a Generic Method
- Use collection classes.
- Define and use generic types.
- Define generic interfaces and explain the concepts of covariance and contravariance.
- Define and use generic methods and delegates.
This module explains how to implement custom collection classes that support enumeration.
- Implementing a Custom Collection Class
- Adding an Enumerator to a Custom Collection Class
- Implementing the IList TItem Interface
- Implementing an Enumerator by Writing Code
- Implementing an Enumerator by Using an Iterator
- Implement a custom collection class.
- Define an enumerator for a custom collection class.
This module explains how to query in-memory data by using LINQ.
- Using the LINQ Extension Methods and Query Operators
- Building Dynamic LINQ Queries and Expressions
- Using the LINQ Query Operators
- Building Dynamic LINQ Queries
- Describe how to use the LINQ extension methods and query operators.
- Describe how to build dynamic LINQ queries and expressions.
This module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# application
- Integrating C# Code with Ruby and Python
- Accessing COM Components from C#
- Integrating Code Written by Using a Dynamic Language into a C# Application
- Using a COM Component from Visual C# Application
- Integrate Ruby and Python code into a Visual C# application.
- Invoke COM components and services from a C# application.
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