- Topic A: Identify Components of the Flash CS6 Interface
- Topic B: Identify Elements of a Flash Project
- Topic C: Customize the Flash CS6 Interface
- Topic A: Establish Project Requirements and Documentation
- Topic B: Implement Best Practices in Rich Media Design
- Topic A: Start a New Project
- Topic B: Draw Basic Shapes
- Topic C: Draw Advanced Shapes
- Topic D: Add Static Text
- Topic A: Use Folders to Organize the Library
- Topic B: Use Symbols to Organize for Reuse
- Topic C: Use Layers to Create Visual Depth
- Topic A: Use Copyrighted Material
- Topic B: Import Bitmap and Vector Images
- Topic C: Optimize Bitmap Images for Flash
- Topic A: Create Frame-by-Frame Animation
- Topic B: Create Tweens and Embedded Animation
- Topic C: Create Motion Tween Animations
- Topic D: Animate a Mask
- Topic E: Create a Button Rollover
- Topic F: Working with Motion Paths
- Topic A: Use ActionScript to Control Animation
- Topic B: Add Button Actions
Appendix B: Adobe Flash CS6 ACE Certification Exam Objectives
To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the course: Introduction to Personal Computers Using Windows 7.
Got questions? Contact us below or call 877-881-2235
Why Choose 360training.com?
- Fast and easy courses completion
- Get an education faster than at traditional colleges!
- 100% online - No classroom attendance required.
- Unlimited 24x7 online customer support
- Over 500,000+ certified nationwide.